– Using HTML5 Canvas In Animate CC: JavaScript Basics

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Solved: Animate CC / Canvas >> is this kind of a prealpha – Adobe Support Community – .

 

Canvas is a new element in HTML5, which provides APIs that allow you to dynamically generate and render graphics, charts, images, and animation. These capabilities are supported on most modern operating systems and browsers. Essentially, Canvas is a bitmap rendering engine, and the drawings are final and cannot be resized.

Furthermore, objects drawn on Canvas are not part of the web page’s DOM. These elements can then be enhanced using JavaScript to build interactivity. For more information, see this link. Animate enables you to create an HTML5 Canvas document with rich artwork, graphics, animations, and so on.

It means that you can use the traditional Animate timeline, workspace, and tools to create content, but produce HTML5 output. With a few simple clicks, you are ready to create an HTML5 Canvas doc and generate a fully functional output. Animate generates HTML and JavaScript for content includes bitmaps, vectors, shapes, sounds, tweens, and so on created on stage.

Animate seamlessly translates objects created on stage in to their Canvas counterparts. As you begin working with the HTML5 Canvas document, you notice that certain features and tools are not supported and are disabled. For example, 3D transformations, dotted lines, bevel effects are not supported. CreateJS is a suite of modular libraries and tools which enable rich interactive content on open web technologies via HTML5. You can also manipulate this JavaScript file to enhance your content.

It means that you can actually add JavaScript code to individual objects on stage from within Animate and preview at author-time. In turn, Animate provides native support for JavaScript with useful features within the code-editor to help improve workflow efficiency of programmers. You can choose individual frames and keyframes on the Timeline to add interactivity to your content. For more information about writing JavaScript code, see this link.

JavaScript code can be written directly in the Actions panel, and it supports the following features while writing the JavaScript code:. Code Hinting. Allows you to quickly insert and edit JavaScript code and without mistakes. As you type characters in the Actions Panel, you can see a list of candidates that possibly complete your entry. These features help improve workflow efficiency when adding interactivity to objects on stage.

They are:. Syntax Highlighting. Displays code in different fonts or colors according to the syntax. This feature allows you to write code in a structured manner, helping you visually distinguish correct code and syntax errors. Code Coloring.

Displays code in different colors according to the syntax. This allows you to visually distinguish various parts of a syntax. You can add interactivity to shapes or objects on stage using JavaScript.

You can add JavaScript to individual frames and keyframes. You can add interactivity using JavaScript code snippets available within Animate. For more information about adding JavaScript code snippets, see this article. Javascript gives you varieties of options to make the animation interactive. Want to learn how to add interactive movements to your character? Watch the tutorial at the end of this example and follow these steps. The directory the FLA is published to.

This defaults to the same directory as the FLA, but can be changed by clicking the browse button ” Loop Timeline. Include Hidden Layers. Center Stage. Allows users to select if the stage should be centered Horizontally, Vertically or Both.

Make Responsive. Allows users to select if the animation should be responsive with reference to Width, Height, or both and resizes the published output based on various form factors. The result is a responsive, sharper and a crisper HiDPI compliant output. The output also stretches to cover the entire screen area with no borders, and yet maintains the original aspect ratio, though some part of the canvas may not fit in view.

Enable Scale to Fill Visible Area. Allows users to select if the animation should fit to view the output in full screen mode or should stretch to fit. By default, this option is disabled. Fit in view: Displays the output in Full screen mode with the entire screen space and yet maintains the aspect ratio.

Include Preloader:. Allows users to select if they want the default Preloader or select a Preloader of their choice from the document library. Preloader is a visual indicator in the form of an animated GIF that is displayed when the scripts and assets required to render an animation is loading.

Once the assets are loaded, the preloader is hidden and the actual animation is displayed. Use the toggle options to opt for publishing at the root or the sub-folder level. This button is toggled ON by default. Toggling OFF disables the folder field and exports assets to the same folder as the output file. Export document as texture Export vector animation as textures to enhance the performance of the animations.

For more information see Texture Publishing. This is applicable only when Combine images into spritesheet option is unchecked. You can choose to export all imported images including compressed ones from canvas document by retaining its size. Uncheck Export document as texture and Combine images into sprite sheet options in the Basic tab. Images are exported without any size change. Export image assets. Combine into spritesheets: Select this to combine all the image assets into a spritesheet.

For more spritesheet options, see Export bitmaps as spritesheets. Export Sound assets. Export CreateJS assets. Asset Export Options. If the check box to the right is not checked, those assets are not exported from the FLA, but the specified path is still used to assemble their URLs. It expedites publishing from an FLA with many media assets, or avoid overwriting modified JavaScript libraries.

The Export all bitmaps as Spritesheets option allows you to pack all the bitmaps in canvas document in to a sprite sheet, which reduces the number of server requests and improves performance. You can specify the maximum size of the sprite sheet by giving the height and width values. Template for publishing HTML:. Hosted Libraries:. It allows the libraries to be cached and shared between various sites. Include Hidden Layers:. Compact Shapes:. If checked, vector instructions are outputted in a compact form.

Deselect to export readable, verbose instructions useful for learning purposes. Multiframe bounds:. If checked, timeline symbols include a frameBounds property containing an array of Rectangles corresponding to the bounds of each frame in the timeline. Multiframe bounds significantly increases publish time. When you import a new custom HTML template, during publishing, the default variables are replaced with customized code snippets based on the components of your FLA file.

Animators often utilize JavaScript code that is applicable to the entire animation. With this feature, you can add non-frame specific global and third-party scripts that can be applied to the whole animation from within Animate. The Global Script section allows you to write scripts applicable across documents either within Animate or as an external script.

As an external script: In the I nclude screen, select the specific script for inclusion as described in the next section. Animators often incorporate third-party JavaScript libraries but have to manually modify the code that Animate generates. With this feature, animators have greater flexibility to utilize the latest JavaScript libraries or code for animation.

You can also reorder the scripts based on their inter-dependencies, as some objects are dependent on other pre-existing libraries. You can customize the canvas to various colors and also modify its display transparency. When you create a transparent canvas, you can view the underlying HTML content during publishing.

Exporting a number of bitmaps that you have used in your HTML5 Canvas document as a single sprite sheet reduces the number of server requests, reduces the output size, and improves performance.

Static text is a richer option where all the assets are converted to outlines during publish time and provides excellent WSYWIG user experience. Since the text is published as vector outlines, you cannot edit them at runtime. Dynamic text allows modification of text at runtime and does not add too much to the file size.

 
 

Adobe animate cc html5 canvas javascript free download. Adobe Animate CC Overview | How To Download & Install It

 
 

Adobe Animate has a number of features that makes it great. Just like in the real video user is able to create a character and make them do some basic things such as moving around, talking, blinking, and so many other moments. Adobe Animate allow you to add sound to the animations as well as designing every single thing according to your imagination.

On top of it all, the software allows you to publish your work on various platforms. Adobe Animate was formerly known as Flash Professional and was originally published by Macromedia, but now the product is owned by Adobe Systems.

It is a popular vector graphics and animation tool that helps create and edit graphics for multiple platforms. Due to these features, the software is being used for creating content for video games, television programs, websites or web applications and online videos.

Adobe Animate offers various options present in well-managed menu at the top of window. You can easily manage your preferences, work on the basis of layers or frames, enable rulers or grids, insert new symbols, modify document, adjust properties, use bitmap and shapes, combine objects, change settings of text, run commands, control testing and debug movie in different modes.

The toolbar comes loaded with selection tools, transform tool, 3D rotation tool, width tool, bone tool, pen tool, text tool, Shapes, Eyedropper tool, Camera, Hand tool and many more that assist in animation process.

Return the string for your DOM instance creation. At runtime the element is created and the reference to the jQuery wrapper is stored as follows in the component instance:. Returns an array of configurable CSS property names. Typically, this matches with all the properties you configured in components. Returns an array of configurable attributes. Typically, this matches with all the attributes that you are permitted to configure in components.

You do not need to override this function. However, for composite elements we may need to override it. More details will be covered in the examples section. Note: You can use this. This function is called whenever the component instance is about to be removed from the DOM.

The default implementation does the following:. This function is used to set any property for the instance. These changes are cached and are applied at once during the call to update every frame for every property which is dirty. This function is called every frame when the component is part of DOM and is visible. The default implementation applies all the CSS properties and attributes which have changed or if force parameter is true.

Shows the element instance. Hides the element instance. Frees the memory when the component instance is detached from DOM. The category string, component display name and property name can be localized. Create a file called strings. Provide the key-value pairs for all the strings to be localized and use the key in the components.

For other locales, you need to provide the strings in the corresponding folders under the locale folder. Animate developers or designers can enable animators to install and use components without coding, by providing ready-to-use packaged components. Previously, animators had to learn file structures, do programming, and manually move the files to specific folders to activate the HTML5 extensions.

Before packaging your component, create an MXI file with the metadata of source and destination path of components. For example,. This source and destination file information is required to enable extensions utility for accurate installation of your component. To create an MXI file, enter the content similar to the sample abc. In the current folder, a file with the name projectName. You can distribute this projectName. Adobe recommends that you distribute your products through the Adobe Add-ons website.

You can distribute add-ons publicly free or paid or privately free to named users. Learn more about sharing products privately. Animate designers or developers can install the distributed ZXP file component by using the Manage Extensions utility. What prerequisite knowledge should I have? This is part of a subscription?

I don’t want to pay every month!!! Can I ask you a question before I purchase? Of course! Just send an email to carl snorkl. We suggest moving this party over to a full size window.

You’ll enjoy it way more. Configurator Reloaded for Adobe Photoshop. Adobe Design to Print. Free Stock Search. View by product: All. Lightroom Classic. Premiere Pro. After Effects. Acrobat Pro. Filters Done Clear Filters. My Exchange My Exchange. Follow us on Facebook on Twitter. Developer Resources Go to Adobe. Product Features. Related Articles. All Extensions. All Paid Free.